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Creating Terrains
Terrain objects define the landscape of your scene. They represent the land forms of any scene: mountains, deserts, islands, or even floating cities. In Bryce, a terrain object is a height map that determines the shape of your landscape.
Bryce creates a terrain's shape by converting brightness values in grayscale images into a height map. White areas in the image result in the highest altitudes and black areas result in the lowest. The Terrain Editor lets you generate the grayscale images that are used to create terrain objects.
To add a terrain object to your scene:
Once you have a terrain object you can customize it in the Terrain Editor. Refer to "Editing Terrains" for more on editing terrains.
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